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Benjamin Miller
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Game C++ Programming: A Practical Introduction

A must-read! Perfect for fans of Books and Computers & Technology and Programming and Game Programming. The writing style is engaging throughout.

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Emma Davis
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Ray-Tracing Pocket Book (Paperback)

Great book! Highly recommend for anyone interested in Books or Computers & Technology or Graphics & Design or Rendering & Ray Tracing or Game Development. It's rare to find a book that covers this material so effectively.

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James Rodriguez
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Visualizing Data: Psychology and Analytics - Exploring, Explaining and Storytelling (Paperback)

I absolutely loved Visualizing Data: Psychology and Analytics - Exploring, Explaining and Storytelling (Paperback)! As someone who's been interested in Books, Computers & Technology, Data Visualization, Psychology, Analytics, this book provided exactly the kind of insight I was looking for. The author's approach to the subject matter is both comprehensive and accessible, making complex topics easy to understand.

Posted 6 days ago

New Releases

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Shaders Unchained: Writing Powerful Shaders for Every Platform New
Shaders Unchained: Writing Powerful Shaders for Every Platform

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Released: August 28, 2025

Debugging the Undebuggable: Tools and Strategies for Diagnosis New
Debugging the Undebuggable: Tools and Strategies for Diagnosis

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Released: August 22, 2025

Pervasive WebGPU & WGSL: Graphics & Compute New
Pervasive WebGPU & WGSL: Graphics & Compute

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Released: August 21, 2025

101 Generative AI Projects: Diffusion Models, Transformers, ChatGPT, and Other LLMs (Paperback) New
101 Generative AI Projects: Diffusion Models, Transformers, ChatGPT, and Other LLMs (Paperback)

Books • Computers & Technology

Released: July 10, 2025

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