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Sophia Brown
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Foundations of Graphics & Compute: Volume 4: Simulations

Foundations of Graphics & Compute: Volume 4: Simulations has become my new favorite book! The way it covers Books and Computers & Technology and Computer Science is simply brilliant. I've already recommended it to all my friends who share similar interests. The depth of coverage is impressive.

Posted 3 days ago
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Benjamin Smith
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Foundations of Graphics & Compute: Volume 2: Rendering

A must-read! Perfect for fans of Books and Computers & Technology and Web Development & Design and Programming and JavaScript. The depth of coverage is impressive.

Posted 5 days ago
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James Miller
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WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

I absolutely loved WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers! As someone who's been interested in Books, Computers & Technology, Web Development & Design, Programming, JavaScript, this book provided exactly the kind of insight I was looking for. The author's approach to the subject matter is both comprehensive and accessible, making complex topics easy to understand.

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Vulkan API - Owners' Workshop Manual (2nd Edition) - Computer Programming (Beginners Onwards): Everything You Need To Get Started With The Vulkan API New
Vulkan API - Owners' Workshop Manual (2nd Edition) - Computer Programming (Beginners Onwards): Everything You Need To Get Started With The Vulkan API

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Released: September 6, 2026

Shaders Unchained: Writing Powerful Shaders for Every Platform New
Shaders Unchained: Writing Powerful Shaders for Every Platform

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Released: August 28, 2025

Debugging the Undebuggable: Tools and Strategies for Diagnosis New
Debugging the Undebuggable: Tools and Strategies for Diagnosis

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Released: August 22, 2025

Pervasive WebGPU & WGSL: Graphics & Compute New
Pervasive WebGPU & WGSL: Graphics & Compute

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